The Complete 3D Creation Suite — Transform images into detailed reliefs, generate full 3D models from photos, sculpt with precision tools, create vector shapes, generate AI textures, and export production-ready files for 3D printing, CNC machining, and laser engraving.
Welcome to VistaSculpt 1.2.2! This guide covers every feature, tool, setting, and workflow in the application. Whether you're a first-time user or an experienced maker, you'll find everything you need to create stunning 3D models from images, sculpt with precision, and export production-ready files.
VistaSculpt is a state-of-the-art application that transforms 2D images into 3D relief models with unmatched depth precision and detail accuracy, and can now generate full 3D models from a single photo. A "relief" is a type of sculpture where the design is raised from a flat background - think of coins, carved wood panels, or decorative plaques. VistaSculpt uses advanced AI technology to analyze your photos and automatically create detailed 3D versions that you can:
VistaSculpt delivers industry-leading depth accuracy that other relief software simply cannot match. Our advanced AI understands the true structure of your images, solving common problems that plague other solutions:
VistaSculpt offers four different modes depending on what you want to create. Select your mode from the dropdown menu at the top of the right panel before loading your file.
The primary mode. Uses AI depth estimation to analyze your 2D photo and convert it into a 3D relief model with realistic depth.
The AI examines your image to understand spatial relationships - it recognizes that a nose protrudes from a face, that foreground objects should be higher than background elements, and interprets how light and shadow indicate surface shape.
Extracts lines and shapes from your image as vector paths (SVG/DXF format). Produces toolpaths for CNC machines and laser engravers.
Import existing 3D files (STL, OBJ, or GLB) and convert them into optimized relief sculptures with a flat back.
Generate a full 360-degree 3D model from a single 2D photograph. Unlike Image to Relief which creates a flat-backed relief, this mode produces a complete 3D object viewable from all angles.
Results are cached. If you generate the same image again, it loads instantly without using credits.
Access these by clicking "Edit Image" after loading an image.
Improves quality of low-resolution, blurry, or noisy images using AI upscaling and facial enhancement. Reconstructs facial features to be sharp and well-defined.
Intelligently extends the edges of your image using AI-powered generative fill. Specify expansion amounts for each side (top, bottom, left, right) independently.
For flat images like logos, text, or vector art where standard depth estimation doesn't work well. Uses AI to "imagine" how a flat image would look as a 3D relief.
Create images from text descriptions using AI. Two generation modes:
These settings control how your image or 3D model is converted into a relief. They apply to both Image to Relief and 3D Model to Relief modes.
Controls the overall "height" of your relief.
Controls surface texture intensity - pores, fabric weave, hair strands, wrinkles. Works independently from Depth Scale.
Clips the top portion of the model by setting a height ceiling. Everything above the threshold is flattened. Only enabled when Depth Scale is greater than 0.
Surface Smoothing reduces noise and creates cleaner transitions.
Edge Smoothing blends the sharp outline where the relief meets the background. Auto Mode (default) calculates values based on Details Scale.
Uses AI segmentation to isolate the subject and remove the image background before relief generation. Runs locally at no credit cost. When enabled, two additional outline controls appear:
Automatically paints an AI-generated color texture onto the relief after generation. Adds 3 credits to the cost.
The Image to 2D Vectors mode extracts lines and shapes from your image as vector paths, producing toolpaths ready for CNC machines and laser engravers. Exported as SVG or DXF format.
Traces a single line through the center of each shape. Produces a single continuous path following the midline of strokes and edges.
Traces inner and outer edges of each shape, creating closed contour paths. Produces paired paths that define the boundary of every element.
The Image to 3D mode produces a complete, full-360-degree 3D model from a single photograph. The AI reconstructs both visible and hidden sides of your subject, generating up to 1,500,000 triangles.
| Type | Credits | Includes | Best For |
|---|---|---|---|
| Geometry Only | 0 | Clean mesh, no texture | Sculpting, relief conversion, 3D printing |
| Texture + PBR | 6 | Albedo, normal, roughness, metallic maps | Rendering, AR/VR, game assets, Sketchfab |
Click "Sculpting" to enter manual editing mode. All edits happen in real-time with GPU-accelerated rendering.
| Brush | Shortcut | How It Works | Best Used For |
|---|---|---|---|
| Draw | X | Primary brush. Moves vertices up or down. Supports Dynamic Radius mode. Hold Ctrl to invert. | Adding volume, building up features, carving recesses |
| Smooth | Shift | Averages nearby vertices, blending sharp edges and reducing noise. | Fixing rough areas, blending strokes, polishing surfaces |
| Pinch | P | Pulls vertices toward center, tightening creases. Hold Ctrl to spread. | Sharpening eyelids, lip edges, clothing folds, ridges |
| Flatten | C | Forces all vertices to an average height plane. | Flat backgrounds, hard-surface details, fixing uneven areas |
| Deform (Grab) | G | Grabs and moves entire regions. Supports axis locking (X, Y, Z). | Adjusting proportions, repositioning features, correcting asymmetry |
| Noise / Texture | N | Five patterns: Standard (fractal), Spikes (sand), Pits (craters), Canvas (weave), Gravel (Voronoi). Adjustable rotation and repetitions. | Skin pores, stone texture, weathering, organic surfaces |
| Mask New | M | Paints protective mask. Masked areas are shielded from all brushes. Add/Subtract modes. "Clear All Mask" to remove. | Protecting finished areas, isolating regions, preserving detail |
Generate custom brush textures from text descriptions to use with the Noise / Texture brush. Two generation modes:
Costs 3 credits per generation. Generated textures are loaded directly into the Noise brush and can be applied by painting on the surface. Adjust Texture Rotation and Texture Repetitions to control how the pattern appears.
The Remesh button appears at the bottom of the sculpting brush panel. It subdivides the mesh to increase its polygon count, giving you finer control when sculpting. This is especially important for the Noise / Texture brush, where low polygon counts produce blocky, staircase-like artifacts instead of smooth texture patterns.
Access via Settings → Mesh Resolution. This global setting controls the maximum polygon count used throughout VistaSculpt - for relief generation, importing, merging, sculpt remeshing, mold creation, and export.
| System RAM | Maximum Polygons | Default (75%) |
|---|---|---|
| 4 GB or less | 1,000,000 | 750,000 |
| 6 GB | 2,000,000 | 1,500,000 |
| 8 GB | 3,500,000 | 2,625,000 |
| 11 GB | 4,000,000 | 3,000,000 |
| 16 GB | 5,000,000 | 3,750,000 |
| 32 GB+ | 8,000,000 | 6,000,000 |
Full CAD-style vector drawing and extrusion tool. Draw 2D shapes, then extrude them into 3D meshes with one of 20 profile presets or a custom profile. Shapes can be added as standalone objects or engraved/embossed onto existing reliefs.
Insert text as vector shapes with controls for font family, size, bold, italic, alignment, letter spacing, and line spacing.
20 built-in profile presets control the cross-section of the extrusion. Each icon shows the curve shape that defines how the profile tapers from top to bottom:
You can also draw a custom cross-section profile using the Profile Drawing Panel.
VistaSculpt 1.2.2 introduces a comprehensive model texture and material system. Paint AI-generated color textures onto your 3D models, upload your own images, apply displacement maps, or use full PBR materials. This section covers the model surface appearance system - for sculpting brush textures (Noise brush patterns), see the Sculpting Tools section.
Access the texture panel by clicking the texture button on a selected model. The panel provides two tabs for applying visual surface textures to your 3D model:
Upload your own texture image or adjust how an existing texture is mapped onto the model surface.
Generate textures directly from text descriptions using AI. Choose from 9 preset styles or enter your own custom description:
You can also type any custom description (e.g., "ancient wood", "brushed aluminum", "rusty iron with moss") to generate a unique seamless texture. Costs 2 credits per generation.
This advanced mode captures a render of your 3D model from the current viewport angle and sends it along with your text prompt to the AI. The result is a texture specifically tailored to the model's actual 3D shape and geometry, producing far more realistic results than generic flat texture generation.
Generates full PBR material sets including albedo (color), normal map, and roughness map. Costs 3 credits per generation.
The texture panel maintains a history of recently used textures per model, allowing you to quickly switch between previously applied textures without regenerating them.
Access via Settings → Material Settings to control the overall visual appearance of all models in the viewport:
Models generated via Image to 3D with the "Texture + PBR" output type include full physically-based rendering material data:
PBR materials are preserved when exporting to GLB/GLTF formats. Textures are also supported when exporting to OBJ and DAE formats, making them suitable for use in game engines (Unity, Unreal), web viewers (Sketchfab), and AR/VR applications.
Powerful tools for operations on your entire model. Found in the left panel as icon buttons.
Creates a negative (inverted) mold - peaks become cavities. Essential for casting and manufacturing.
Closes open areas in the outline sidewalls. Does not add a bottom surface - use "Close Bottom" during export for that.
Slices the model using a cutting plane. Cut depth slider (0-100%). Optional "Add Background" to fill the cut area with a texture (from library, custom image, or AI generation at 2 credits).
Compresses depth while preserving surface details. Separates "base volume" from "surface texture" and compresses differently.
Warps relief onto a curved surface. Two modes:
Draw freeform boundaries to crop or split the model. Drawing tools: Polyline, Arc, Rectangle. Actions: Crop, Keep Inside, Split Model (separates into two objects). Supports undo/redo and snap-to-point.
Creates decorative border frames. Shape options: Rectangle, Rounded, Outline, Custom Drawing New, Library (pre-made ornate frames, favorites, custom STL uploads).
Controls: Size (W/H/D), Profile (Thickness, Angle, Round, Corner Radius, custom cross-section), Position (Move X/Y, Tilt), Active Corners, Fill Bottom, Auto Crop, Separate Frame Mesh.
Crops by calculating the 2D silhouette and shrinking inward by a specified distance. Creates clean, consistent borders.
Smooths sharp vertical edges where the relief meets the background. Creates gentle slopes for CNC compatibility. Visual heatmap shows affected areas.
Applies smoothing to the entire model. Live preview, configurable strength and iterations.
Detects and fills mesh gaps. Configurable size threshold to fill only small holes while preserving intentional openings.
Graphical curve editor for non-linear depth remapping. Flatten background, enhance foreground, increase/reduce contrast.
Enhances model details using AI. Optional text prompt for style changes (e.g., "carved wood", "smooth marble"). Supports mask painting to enhance specific areas. Includes before/after comparison. Costs 3 credits.
Combines multiple objects into a single unified mesh. Shortcut: Ctrl + J.
| Format | Texture | Best For | Details |
|---|---|---|---|
| STL | No | 3D Printing, CNC | Universal geometry format. Cura, PrusaSlicer, Fusion 360, Vectric. |
| OBJ | Yes (UV + texture) | Rendering, Digital Art | Textures, quad topology. Blender, Maya, ZBrush. |
| GLB/GLTF | Yes (UV + PBR) | Web, AR/VR, Games | Embedded textures and PBR materials. Unity, Unreal, Sketchfab. |
| PLY | No | Research, Point Clouds | Quad topology support. 3D scanning workflows. |
| 3MF New | Vertex colors | 3D Printing | Modern 3D printing standard. Color support. Cura, PrusaSlicer, Bambu Studio. |
| DAE (Collada) New | Yes (UV + texture) | 3D Interchange | Open standard. Blender, SketchUp, Unity, Unreal. Good for cross-tool workflows. |
| Format | Best For | Details |
|---|---|---|
| PNG-16 Depth Map | CNC Micro-Machining | 16-bit grayscale (65,536 shades). 2048px resolution. |
| TIFF-16 Depth Map | Professional CNC | 16-bit TIFF. Industry standard. 2048px. |
| BMP-8 Depth Map | Legacy CNC | 8-bit depth map (256 shades). 2048px. |
| SCU-8 Depth Map | Specialized CNC | Proprietary depth format. 1024px. |
| Normal Map | Game Engines | PNG normal map for surface detail without extra polygons. |
| SVG | Laser Cutting | Vector paths. Lightburn, LaserGRBL. Scalable. |
| DXF | CNC Routing, CAD | AutoCAD, Vectric V-Carve, Fusion 360 CAM. |
| Shortcut | Action |
|---|---|
| Ctrl + S | Save project |
| Ctrl + A | Select all models |
| Ctrl + C | Copy selected |
| Ctrl + V | Paste |
| Ctrl + J | Merge selected |
| Ctrl + Z | Undo |
| Ctrl + Y | Redo |
| H | Toggle visibility |
| Escape | Cancel / Exit mode |
| Shortcut | Action |
|---|---|
| G | Move gizmo |
| R | Rotate gizmo |
| S | Scale gizmo |
| Shortcut | Action |
|---|---|
| Ctrl + D | Toggle Depth View (Pro) |
| Ctrl + W | Toggle Wireframe |
| Ctrl + B | Toggle Bounding Box |
| Ctrl + G | Toggle Grid |
| Shortcut | Action |
|---|---|
| X | Draw brush |
| Shift | Smooth brush |
| P | Pinch brush |
| C | Flatten brush |
| G | Deform (Grab) brush |
| N | Noise / Texture brush |
| M | Mask brush |
| F + Drag | Adjust brush size |
| S + Drag | Adjust brush strength |
| Ctrl + Click | Invert brush effect |
| Ctrl + Scroll | Adjust brush size (alt) |
| License Type | Generations per 3 Hours | Extra Generations |
|---|---|---|
| Pro | 5 | 5 credits per additional generation |
| Hobby | 3 | Upgrade to Pro for extras |
| Demo / Expired | 2 per 48 hours | Purchase license |
Credits are only deducted on successful completion. Failed or cancelled operations keep your credits.
| Feature | Cost | Description |
|---|---|---|
| Enhance Image | 2 | AI upscaling with facial reconstruction |
| Expand Image | 2 | AI generative fill to extend edges |
| AI Texture Generation | 2 | Seamless tileable textures from text |
| Generate Image (Standard 1024x1024) | 2 | AI depth map from text prompt |
| Generate Image (High Res) | 3 | AI image at 1536x1024 or 1024x1536 |
| Generate 2D Vectors | 3 | Line art conversion with path optimization |
| AI Relief Preview (Sculptify) | 3 | AI depth for flat artwork (free daily allowance) |
| AI Relief Enhancer | 3 | AI enhancement of 3D model details |
| Context-Aware AI Texture New | 3 | PBR texture based on model shape |
| AI Brush Texture New | 3 | Custom sculpting brush textures from text |
| AI Texture on Relief New | 3 | Auto-paint texture during generation |
| Export Edited Image | 5 | Full-resolution 2D image with enhancements |
| Image to 3D (Geometry Only) New | 0 | Full 3D model, mesh only |
| Image to 3D (Texture + PBR) New | 6 | Full 3D model with PBR materials |
| Extra Relief (over limit, Pro) | 5 | Each generation beyond 3-hour limit |
| Background Creation Texture (Remove Plane) | 2 | AI-generated texture for the cut plane background area |
Click the credits display in the toolbar to open the purchase dialog. Credits are available in packages - larger packages offer better value per credit. All payments are processed securely through Stripe. Regional pricing is applied automatically.
Normal. The final stage (mesh building, normals, optimization) is the most intensive. Complex images can take 1-3 minutes. Don't close the application.
Content moderation can trigger false positives. Try: cropping the image, adjusting brightness, or using a different angle.
Increase Depth Scale (6-10), increase Details Scale (70-90), use Enhance Image first, or try AI Relief Enhancer.
Use Remove Background during model creation, increase Z Limit, or use the Crop Tool / Crop With Offset.
Reduce Details Scale, use Enhance Image first, apply Smooth brush or global Smooth tool, or increase Smoothing settings.
Enable "Close Bottom (Make Solid)" in export. Run Fill Holes. Don't use aggressive polygon reduction.
Normal - approximately 7 minutes for high-quality generation. Results are cached for instant reuse.
Ultra quality needs 8GB+ RAM. High needs 6GB+. Standard needs 4GB+. Close other apps. Don't keep too many objects in one scene.
Reduce brush size. Lower mesh resolution via Mesh Resolution dialog. Close other applications.
VistaSculpt supports 25+ languages (Settings → Language, requires restart):
English, Italian, Spanish, French, German, Chinese (Simplified), Japanese, Russian, Portuguese, Arabic, Hindi, Bengali, Punjabi, Marathi, Telugu, Turkish, Korean, Vietnamese, Tamil, Urdu, Malay, Persian (Farsi), Swahili, and more.