The Complete 3D Relief Creation Suite — Transform images into detailed reliefs, sculpt with precision tools, generate vectors for CNC & laser, and export production-ready files for 3D printing and machining.
Welcome to VistaSculpt! This guide will walk you through everything you need to know to create beautiful 3D reliefs from your images. Whether you're new to 3D modeling or an experienced maker, VistaSculpt makes the process simple and intuitive.
VistaSculpt is a state-of-the-art application that transforms 2D images into 3D relief models with unmatched depth precision and detail accuracy. A "relief" is a type of sculpture where the design is raised from a flat background - think of coins, carved wood panels, or decorative plaques. VistaSculpt uses advanced AI technology to analyze your photos and automatically create detailed 3D versions that you can:
VistaSculpt delivers industry-leading depth accuracy that other relief software simply cannot match. Our advanced AI understands the true structure of your images, solving common problems that plague other solutions:
VistaSculpt offers three different modes depending on what you want to create. Select your mode from the dropdown menu at the top of the right panel before loading your file.
This is the primary mode and what most users need. It uses AI depth estimation to analyze your 2D photo and convert it into a 3D relief model with realistic depth.
The AI examines your image to understand spatial relationships - it recognizes that a nose protrudes from a face, that foreground objects should be higher than background elements, and interprets how light and shadow indicate surface shape. This produces natural-looking 3D results far superior to simple "brightness equals height" conversion methods.
This mode extracts lines and shapes from your image as vector paths (SVG/DXF format). Instead of creating a 3D model, it produces toolpaths that CNC machines and laser engravers can follow.
Import existing 3D files (STL or OBJ) and convert them into optimized relief sculptures. This mode captures a "snapshot" of your 3D model from any angle and flattens the back to create a relief.
The quality of your 3D relief depends heavily on your source image. VistaSculpt includes powerful AI-powered tools to fix common image problems before generation. Access these by clicking the "Edit Image" button after loading an image.
Uses AI segmentation to automatically detect and remove the background from your image, leaving only the main subject with a transparent background. In the 3D generation, transparent areas become flat (zero height), effectively cutting away the background from your relief.
The AI identifies the primary subject (person, animal, object) and creates a precise cutout mask. Even complex edges like hair or fur are handled intelligently.
Improves the quality of low-resolution, blurry, or noisy images using AI upscaling and facial enhancement. This is especially powerful for faces - it reconstructs facial features (eyes, nose, mouth, skin texture) to be sharp and well-defined.
Intelligently extends the edges of your image when the subject is cropped. Using AI-powered generative fill, it creates new pixels that naturally continue the existing content.
You can specify expansion amounts for each side (top, bottom, left, right) independently.
For flat images like logos, text, or vector art, standard depth estimation doesn't work well because there's no natural shading or lighting to interpret. This tool uses AI to "imagine" how a flat image would look as a 3D relief, generating appropriate depth and curvature.
These sliders control how your 2D image is converted into a 3D model. Understanding each parameter helps you achieve exactly the look you want.
Controls the overall "height" of your relief - the distance between the lowest point (background) and the highest point (foreground features).
Controls surface texture intensity - the fine details like skin pores, fabric weave, hair strands, and wrinkles. This works independently from Depth Scale, allowing you to have deep relief with smooth surfaces or shallow relief with high detail.
Sets a minimum height threshold as a percentage. Everything below this level gets flattened to a uniform base plane. Think of it as raising the "water level" to submerge and hide low areas.
At 0%, no cutting occurs - all depth information is preserved. At 50%, the bottom half of the depth range is flattened. At 90%, only the highest 10% of the relief remains raised.
Controls how much the generated mesh is smoothed. VistaSculpt provides two smoothing options:
Auto Mode: When "Auto" is checked (default), smoothing values are automatically calculated based on your Details Scale setting - higher detail = less smoothing, and vice versa.
Controls the resolution of the depth analysis and resulting mesh density. Higher quality = more polygons = finer detail but larger file sizes and longer processing times.
Click the "Sculpting" button to enter manual editing mode. This allows you to touch up your generated model, add details, fix imperfections, or make creative changes. All edits happen in real-time - you see changes instantly as you sculpt.
| Brush | Shortcut | How It Works | Best Used For |
|---|---|---|---|
| Draw | X | The primary sculpting brush. Moves vertices up (raises surface) or down (lowers surface) along their normal direction. Click and drag to paint height changes onto the surface. Hold Ctrl to invert (push instead of pull). | Adding volume to cheeks, building up eyebrows, creating raised details, carving recesses, general form adjustment |
| Smooth | Shift | Averages the position of nearby vertices, blending sharp edges and reducing noise. Acts like sandpaper or a smoothing tool - erases harsh transitions and creates gentle gradients. Multiple passes increase the effect. | Fixing rough areas, blending sculpt strokes together, removing noise/artifacts, polishing surfaces, softening wrinkles |
| Pinch | P | Pulls vertices horizontally toward the center of the brush cursor, tightening geometry into sharper creases and ridges. Does not directly affect height - only contracts the surface inward. Hold Ctrl to spread/expand instead. | Sharpening eyelids, defining lip edges, creating clothing folds, tightening creases, defining nose bridges, creating sharp ridges |
| Flatten | C | Calculates the average height under the brush and forces all vertices to that plane, creating flat surfaces. Useful for creating mechanical/hard-surface details or correcting uneven areas. | Creating flat backgrounds, fixing uneven surfaces, making hard-surface mechanical details, erasing mistakes by flattening areas |
| Deform (Grab) | G | Grabs geometry within the brush radius and moves it as a soft "blob" when you drag. Unlike other brushes, this moves entire regions of the surface together while maintaining their relative shape. Great for repositioning features. | Adjusting proportions (making nose wider/narrower), moving misplaced features, nudging eyes closer together, repositioning ears, correcting asymmetry |
| Noise | N | Adds randomized surface displacement to create texture. Different noise patterns available: Standard (random noise), Spikes (sand-like), Pits (pore-like), Canvas (grid pattern), Gravel (low-frequency bumps). | Adding skin pores, creating rough stone texture, making surfaces look more organic/natural, adding weathering effects, breaking up "plastic-looking" smooth areas |
These powerful tools perform operations on your entire model at once. Find them in the left panel, displayed as icon buttons. Hover over each button to see its description.
Closes any open areas in the outline sidewalls of your relief. When a relief is generated, the sides may have gaps or open edges - Solidify detects these boundary edges and creates proper wall geometry to seal them.
Intelligently compresses the overall depth of your model while preserving surface details. Unlike simple scaling (which squashes everything equally), this algorithm separates "base volume" from "surface texture" and compresses them differently.
The tool identifies large, low-frequency shapes (like the roundness of a head) and compresses them aggressively, while preserving high-frequency details (pores, wrinkles, texture). This allows deep subjects to fit onto thin materials without looking washed out.
Warps your flat relief onto a spherical surface, creating either a dome (convex) or bowl (concave) shape.
Creates a decorative border frame around your relief. Choose from geometric shapes or load custom ornate frame designs from the built-in library.
Crops your model by calculating its 2D outline (silhouette) and shrinking it inward by a specified distance. This creates a clean, consistent border around the entire relief.
Smooths the sharp vertical edges where your relief meets the background. CNC machines, especially those with smaller bits, struggle with perfectly vertical (90°) walls which can cause vibration or bit breakage. This tool creates gentle slopes instead.
Identifies the vertical side walls of your relief and applies a relaxation algorithm to slope them outward (e.g., from 90° to 75°). A visual heatmap shows exactly which areas will be modified.
Automatically detects and fills gaps or holes in your mesh. You can set a size threshold to fill only small holes (which are usually errors) while preserving large intentional openings.
The tool scans your mesh for non-manifold edges (holes). It calculates the area of each hole and lets you choose a threshold: holes smaller than this size get filled, larger ones remain open.
Provides a graphical curve editor to remap depth values. This allows non-linear adjustment of the relationship between original depth and output depth.
Uses AI to improve your 3D model's details. It can sharpen fuzzy areas, add realistic surface texture, or even change the artistic style of your relief.
The tool captures a depth snapshot of your current relief and uses AI to regenerate enhanced details. You can optionally provide a text prompt to influence the style (e.g., "carved wood texture", "smooth marble", "ancient bronze coin").
VistaSculpt allows you to work with multiple models in a single scene. The Scene Explorer panel (bottom of the right panel) shows all your objects and provides these capabilities:
Combines multiple selected objects into a single unified mesh. This is not just grouping - it mathematically fuses the geometry, recalculating a seamless surface over all combined objects.
Click the "Export" button to save your model. Choose the format based on your intended use:
| Format | Best For | Details |
|---|---|---|
| STL | 3D Printing, CNC Machining | Universal standard format. Contains geometry only (no color or texture). Compatible with virtually all 3D printers, slicers (Cura, PrusaSlicer, etc.), and CNC CAM software (Fusion 360, Vectric, etc.). |
| OBJ | 3D Rendering, Digital Art | Supports vertex colors and texture coordinates. Great for importing into Blender, Maya, 3ds Max, ZBrush, or game engines. Can include the original image as a projected texture. |
| GLB/GLTF | Web, AR/VR, Games | Modern format with embedded textures and materials. Excellent for web 3D viewers, augmented reality apps, Unity/Unreal Engine, and Sketchfab. Self-contained single file (GLB) or separate files (GLTF). |
| Depth Map (PNG-16) | CNC Micro-Machining | Exports depth data as a 16-bit grayscale image (65,536 shades of gray vs. 256 for regular images). Provides the smoothest possible gradients with no "stepping" artifacts. Required by some high-precision CNC and laser engraving software. |
| SVG | Laser Cutting/Engraving | Vector format for 2D paths. Use with "Image to 2D Vectors" mode. Compatible with Lightburn, LaserGRBL, and most laser software. Scalable to any size without quality loss. |
| DXF | CNC Routing, CAD Software | Industry-standard CAD exchange format. Compatible with AutoCAD, Vectric V-Carve, Fusion 360 CAM, and professional CNC software. Use with "Image to 2D Vectors" mode for toolpath generation. |
When exporting, you may see additional options:
To ensure fair usage and server stability, VistaSculpt limits how many AI-powered relief generations you can perform within a 3-hour rolling window.
| License Type | Generations per 3 Hours | Extra Generations |
|---|---|---|
| Pro | 5 | Can use 5 credits per additional generation beyond the limit |
| Hobby | 3 | Upgrade to Pro to unlock credit-based extra generations |
| Demo / Expired | 2 per 48 hours | Purchase a license to increase limits |
Some features require credits because they use cloud-based AI processing. Credits are only deducted when a process completes successfully - if an operation fails or is cancelled, you keep your credits.
| Feature | Cost | What It Does |
|---|---|---|
| Remove Background | 1 | AI-powered subject isolation with precise edge detection |
| Enhance Image | 2 | AI upscaling with facial feature reconstruction |
| Expand Image | 2 | AI generative fill to extend image edges |
| AI Texture Generation | 2 | Creates seamless textures from text descriptions |
| Generate Image (Standard) | 2 | AI image generation from text prompts at standard resolution |
| Generate Image (High Res) | 3 | AI image generation at higher resolution |
| Generate 2D Vectors | 3 | AI-assisted line art conversion with path optimization |
| AI Relief Preview (Sculptify) | 3 | AI depth generation for flat artwork (free daily allowance available) |
| AI Relief Enhancer | 3 | AI enhancement of 3D model details and surface texture |
| Export Edited Image | 5 | Saves the full-resolution 2D image with all applied enhancements |
Click the credits display in the toolbar to open the purchase dialog. Credits are available in packages - larger packages offer better value per credit. All payments are processed securely through Stripe.
Yes, this is completely normal. The final 10% of generation involves the most computationally intensive steps: building the 3D mesh, calculating normals, and optimizing geometry. Complex images with fine details, high resolution settings, or intricate subjects require significantly more processing time in this final phase.
This occurs when the AI content moderation system flags your image. This is a safety measure and can sometimes be triggered incorrectly by certain image characteristics - even completely innocent images can occasionally be affected.
This is a limitation of cloud-based AI processing safety systems and is not something VistaSculpt can override. If an image is consistently blocked, try the workarounds above or use a different source image.
If your generated relief appears too subtle or smooth:
When unwanted background elements appear raised in your model:
Spikes usually appear with noisy images or extreme detail settings:
3D printers require "watertight" (manifold) meshes with no holes or internal problems:
Processing time depends on image complexity, resolution, and your computer's resources:
3D mesh processing is memory-intensive, especially at higher quality settings: